Movement through the levels mainly consists of jumping onto platforms, climbing ladders, operating elevators, using teleporters, hovering over blowing fans and climbing hand-over-hand across pipes or girders. A cloaking device makes Duke temporarily invincible and disables the super force fields. Keycards need to be collected to access past the force fields and keys must be obtained to get past locked doors. Health items can be collected to heal damage Duke receives or to boost score points at full health. There are four types of weapons: His regular default gun, the flamethrower (which can shoot through walls and launch him in the air), the laser (which can shoot through anything) and the rocket launcher. In one level of each episode Duke needs to destroy radar dishes to progress.ĭuke Nukem can pick up weapons along the way. The player's goal is to proceed through the levels collecting items, destroying enemies to the level exit and at the final level, defeat the super alien boss. Todd Replogle was the primary designer of all three games.Ī heavily reworked version of Duke Nukem II, simply titled Duke Nukem, was released for the Game Boy Color on September 10, 1999, in North America. It is the follow-up to 1991's Duke Nukem, and followed by Duke Nukem 3D in 1996. The game consists of four episodes (of eight levels each), the first available as shareware. Duke Nukem II is a 1993 platform game developed and published by Apogee Software.
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